Novarchy Wiki Play

Buildings

Every building, its cost curve, its output and what it draws from the grid.

Every building a colony can raise, with the numbers the engine actually uses. Costs are the price of reaching that level, not a running total.

There is no "growth factor" column, deliberately. 10 of these buildings bend their curve partway up, so a single multiplier would be wrong by an order of magnitude at the levels people actually plan for. The ladder under each building is the real price at each step.

Building Level 1 cost Output at level 1 Energy at level 1
Ferrolite Extractor 60 Ferrolite · 15 Xenogas 143 Ferrolite/h -10
Xenogas Refinery 48 Ferrolite · 24 Xenogas 88 Xenogas/h -13
Compute Node 100 Ferrolite · 50 Xenogas 33 Data/h -16
Fusion Reactor 80 Ferrolite · 30 Xenogas +42
Orbital Panels 40 Ferrolite · 10 Xenogas +21
Warehouse 120 Ferrolite · 60 Xenogas -2
Shipyard 300 Ferrolite · 150 Xenogas · 50 Data -8
Laboratory 200 Ferrolite · 200 Xenogas -10
Planetary Shield 500 Ferrolite · 300 Xenogas · 100 Data -21
Defense Batteries 250 Ferrolite · 100 Xenogas · 20 Data -6
Command Center 150 Ferrolite · 80 Xenogas · 20 Data -4
Trade Portal 400 Ferrolite · 250 Xenogas · 80 Data -10
Colonial Outpost 266 Ferrolite · 200 Xenogas · 134 Data -13 (fixed at every level)
Hypergate 533 Ferrolite · 400 Xenogas · 267 Data -17
Terraformer 1,066 Ferrolite · 800 Xenogas · 534 Data -21
Deep Observatory 2,133 Ferrolite · 1,600 Xenogas · 1,067 Data -25
Nanoforge 553 Ferrolite · 369 Xenogas · 278 Data -17
Recycler 1,107 Ferrolite · 738 Xenogas · 555 Data -21
Shielded Silo 2,215 Ferrolite · 1,476 Xenogas · 1,109 Data -25
Autonomous Factory 8,861 Ferrolite · 5,907 Xenogas · 4,432 Data -34
Orbital Arsenal 31,000 Ferrolite · 20,700 Xenogas · 15,500 Data -34
Orbital Fortress 5,120 Ferrolite · 1,920 Xenogas · 2,560 Data -29
Orbital Cannon 1,028 Ferrolite · 1,714 Xenogas · 2,058 Data -25
Deep Sensor Grid 514 Ferrolite · 857 Xenogas · 1,029 Data -21
Eschaton Veil 4,114 Ferrolite · 6,857 Xenogas · 8,229 Data -34
Hyperspace Relay 8,533 Ferrolite · 6,400 Xenogas · 4,267 Data -34
Particle Accelerator 16,000 Ferrolite · 10,000 Xenogas · 6,000 Data -168
Zero-Point Reactor 200,000 Ferrolite · 120,000 Xenogas · 80,000 Data +4,200
Singularity Vault 130,000 Ferrolite · 100,000 Xenogas · 70,000 Data -84
Stellar Forge 180,000 Ferrolite · 120,000 Xenogas · 100,000 Data 2,860 Ferrolite/h · 1,760 Xenogas/h · 660 Data/h -262

Each building in turn

Ferrolite Extractor

Ferrolite Extractor

Drills that bite into the crust and spit out ferrolite: noisy, tireless, and they never ask for a day off.

Buildable to level 30.

Level Cost
1 60 Ferrolite · 15 Xenogas
10 2,306 Ferrolite · 576 Xenogas
20 133,010 Ferrolite · 33,252 Xenogas
30 7,670,042 Ferrolite · 1,917,510 Xenogas

Xenogas Refinery

Xenogas Refinery

Distills raw xenogas into usable fuel; the smell is terrible, the yield slightly less so.

Buildable to level 30.

Level Cost
1 48 Ferrolite · 24 Xenogas
10 3,298 Ferrolite · 1,649 Xenogas
20 362,677 Ferrolite · 181,338 Xenogas
30 39,876,839 Ferrolite · 19,938,419 Xenogas

Compute Node

Compute Node

Banks of processors grinding raw signals into data: they heat the colony more than the technicians admit.

Buildable to level 30.

Level Cost
1 100 Ferrolite · 50 Xenogas
10 6,871 Ferrolite · 3,435 Xenogas
20 755,578 Ferrolite · 377,789 Xenogas
30 83,076,749 Ferrolite · 41,538,374 Xenogas

Fusion Reactor

Fusion Reactor

Keeps a small star harnessed in a box: as long as the containment field holds, the power never runs out.

Buildable to level 30.

Level Cost
1 80 Ferrolite · 30 Xenogas
10 4,131 Ferrolite · 1,549 Xenogas
20 330,668 Ferrolite · 124,000 Xenogas
30 26,467,275 Ferrolite · 9,925,228 Xenogas

Orbital Panels

Orbital Panels

Photovoltaic sails squeezing every passing photon: clean, silent, free energy — installation not included.

Buildable to level 30.

Level Cost
1 40 Ferrolite · 10 Xenogas
10 1,537 Ferrolite · 384 Xenogas
20 88,673 Ferrolite · 22,168 Xenogas
30 5,113,361 Ferrolite · 1,278,340 Xenogas

Warehouse

Warehouse

Pressurized silos that raise the storage ceiling: what you produce and what a fleet brings home stop at the limit, and the rest evaporates into the void.

Buildable to level 30.

Level Cost
1 120 Ferrolite · 60 Xenogas
10 14,230 Ferrolite · 7,115 Xenogas
20 2,868,869 Ferrolite · 1,434,434 Xenogas
30 578,362,286 Ferrolite · 289,181,143 Xenogas

Shipyard

Shipyard

Assembly docks where ships take shape: the bigger the yard, the sooner the hulls leave the ramp.

Buildable to level 30.

Level Cost
1 300 Ferrolite · 150 Xenogas · 50 Data
10 20,615 Ferrolite · 10,307 Xenogas · 3,435 Data
20 2,266,735 Ferrolite · 1,133,367 Xenogas · 377,789 Data
30 249,230,249 Ferrolite · 124,615,124 Xenogas · 41,538,374 Data

Laboratory

Laboratory

Experimental chambers linked across the empire: every level of every Laboratory site strengthens Scientific collaboration and shortens new research, even when the weighted network has reached its limit.

Buildable to level 30.

Level Cost
1 200 Ferrolite · 200 Xenogas
10 18,129 Ferrolite · 18,129 Xenogas
20 2,711,595 Ferrolite · 2,711,595 Xenogas
30 405,568,650 Ferrolite · 405,568,650 Xenogas

Planetary Shield

Planetary Shield

A deflector dome over the colony: the Bubble soaks up enemy fire before it touches the ships in orbit, and recharges a sixth of its full pool each round. Once broken it stays down for the rest of that battle; the next one opens with it whole again.

Buildable to level 30.

Level Cost
1 500 Ferrolite · 300 Xenogas · 100 Data
10 34,359 Ferrolite · 20,615 Xenogas · 6,871 Data
20 3,777,893 Ferrolite · 2,266,735 Xenogas · 755,578 Data
30 415,383,748 Ferrolite · 249,230,249 Xenogas · 83,076,749 Data

Defense Batteries

Defense Batteries

Front-line emplacements that punish light ships, with or without an orbital fleet. Each Site adds two emplacements per level; from level 16 through 30, its upgrades also multiply per-unit attack and hull by 1.30. All Sites fight as one group, sharing losses and free regeneration.

Buildable to level 30.

Level Cost
1 250 Ferrolite · 100 Xenogas · 20 Data
10 12,909 Ferrolite · 5,163 Xenogas · 1,032 Data
20 517,908 Ferrolite · 207,163 Xenogas · 41,432 Data
30 10,413,346 Ferrolite · 4,165,338 Xenogas · 833,067 Data

Command Center

Command Center

The colony's control room: coordinates the crews and cuts construction times for every other building.

Buildable to level 30.

Level Cost
1 150 Ferrolite · 80 Xenogas · 20 Data
10 17,788 Ferrolite · 9,487 Xenogas · 2,371 Data
20 3,586,086 Ferrolite · 1,912,579 Xenogas · 478,144 Data
30 72,103,849 Ferrolite · 38,455,386 Xenogas · 9,613,846 Data

Trade Portal

Trade Portal

A hyperspace gateway to the merchant lanes: without it the Market is a sign that says "closed", and a bigger one widens what you can put on the board — more offers as it grows, and more of each resource per offer — up to its caps. Every level also widens what it can move for you: standing supply lanes carry one resource from one of your colonies to another, hour after hour, with nobody at the controls.

Buildable to level 30.

Level Cost
1 400 Ferrolite · 250 Xenogas · 80 Data
10 61,574 Ferrolite · 38,484 Xenogas · 12,314 Data
20 5,874,430 Ferrolite · 3,671,519 Xenogas · 1,174,886 Data
30 118,114,571 Ferrolite · 73,821,607 Xenogas · 23,622,914 Data

Colonial Outpost

Colonial Outpost

A prefab module that makes hostile planets livable and improves the colony's output of all three resources at every level. Power draw is fixed once built: upgrades through level 30 add production without increasing its energy demand.

Buildable to level 30.

Level Cost
1 266 Ferrolite · 200 Xenogas · 134 Data
10 18,279 Ferrolite · 13,743 Xenogas · 9,208 Data
20 1,030,864 Ferrolite · 775,086 Xenogas · 519,307 Data
30 29,818,234 Ferrolite · 22,419,725 Xenogas · 15,021,215 Data

Hypergate

Hypergate

A jump ring anchored in orbit: your own gate speeds the supply runs launched from its system, and a gate at each end of a route — yours or a guildmate's — collapses it to a single hop. Commission advanced cores at levels 16–30 to shorten that hop further.

Buildable to level 30.

Level Cost
1 533 Ferrolite · 400 Xenogas · 267 Data
10 36,627 Ferrolite · 27,487 Xenogas · 18,348 Data
20 4,027,234 Ferrolite · 3,022,314 Xenogas · 2,017,394 Data
30 442,799,076 Ferrolite · 332,306,998 Xenogas · 221,814,921 Data

Terraformer

Terraformer

Reworks the atmosphere and geology: removes the planet's malus by level 10 and strengthens its native resource or energy output at every level through 30.

Buildable to level 30.

Level Cost
1 1,066 Ferrolite · 800 Xenogas · 534 Data
10 73,254 Ferrolite · 54,975 Xenogas · 36,696 Data
20 19,019,757 Ferrolite · 14,273,738 Xenogas · 9,527,720 Data
30 11,661,139,108 Ferrolite · 8,751,323,908 Xenogas · 5,841,508,708 Data

Deep Observatory

Deep Observatory

Deep telescopes trained on incoming routes: this is the building that tells you WHO is attacking this colony — origin, name, size, composition, one more piece per level up to 8. It watches the world it stands on, no other, and it reads only the hulls your Deep Sensor Grid can see. An attacker running the Cold Trail Doctrine shows you one step less than the level you paid for — at 8 the step it takes is the exact composition, leaving the hull classes. What Cold Trail never takes is the alert and the ETA themselves. The Cipher’s Omniscience shows an attack on the Incoming panel in full detail, whatever this level, when it comes from an empire you spied at the top espionage tier in the last 24h — a Nightfall launch still stays dark until its last stretch, and the map still grades it by this level. Every level through 30 also shortens Spy and Explore journeys launched from this colony.

Buildable to level 30.

Level Cost
1 2,133 Ferrolite · 1,600 Xenogas · 1,067 Data
10 146,578 Ferrolite · 109,951 Xenogas · 73,323 Data
20 16,116,492 Ferrolite · 12,089,258 Xenogas · 8,062,024 Data
30 1,772,027,071 Ferrolite · 1,329,227,995 Xenogas · 886,428,919 Data

Nanoforge

Nanoforge

Swarms of nanomachines assembling hulls from the inside: every level through 30 reduces ship build time, with the largest gains on heavy hulls. Advanced levels keep improving heavy production beyond level 20.

Buildable to level 30.

Level Cost
1 553 Ferrolite · 369 Xenogas · 278 Data
10 38,001 Ferrolite · 25,357 Xenogas · 19,104 Data
20 4,178,349 Ferrolite · 2,788,085 Xenogas · 2,100,508 Data
30 11,097,664,978 Ferrolite · 7,405,132,689 Xenogas · 5,578,934,654 Data

Recycler

Recycler

Orbital dredgers recover more material with every level through 30. The local plant salvages your own wrecks when defending this colony; Harvest missions use the best Recycler in your empire.

Buildable to level 30.

Level Cost
1 1,107 Ferrolite · 738 Xenogas · 555 Data
10 76,072 Ferrolite · 50,714 Xenogas · 38,139 Data
20 8,364,255 Ferrolite · 5,576,170 Xenogas · 4,193,461 Data
30 919,659,619 Ferrolite · 613,106,413 Xenogas · 461,075,961 Data

Shielded Silo

Shielded Silo

Shielded vaults reserve a share of this colony's Ferrolite, Xenogas and Data before raiders take their loot. Every level through 30 protects more resources.

Buildable to level 30.

Level Cost
1 2,215 Ferrolite · 1,476 Xenogas · 1,109 Data
10 152,213 Ferrolite · 101,429 Xenogas · 76,209 Data
20 16,736,066 Ferrolite · 11,152,340 Xenogas · 8,379,367 Data
30 1,840,150,006 Ferrolite · 1,226,212,826 Xenogas · 921,321,154 Data

Autonomous Factory

Autonomous Factory

An assembly line that never sleeps: a second shipyard queue at level 1, then less material wasted on every new hull. Each effective level after the first saves another 0.5 percentage points of ship resources; advanced cores extend the savings through level 30.

Buildable to level 30.

Level Cost
1 8,861 Ferrolite · 5,907 Xenogas · 4,432 Data
10 608,923 Ferrolite · 405,925 Xenogas · 304,564 Data
20 66,951,823 Ferrolite · 44,632,030 Xenogas · 33,487,245 Data
30 7,361,430,794 Ferrolite · 4,907,343,606 Xenogas · 3,681,961,548 Data

Orbital Arsenal

Orbital Arsenal

An extra parallel ship order at level 1, then faster military hull production. Each effective level after the first cuts military build time by one percentage point; advanced cores extend the benefit through level 30. Shield Tenders qualify; civilian hulls do not.

Buildable to level 30.

Level Cost
1 31,000 Ferrolite · 20,700 Xenogas · 15,500 Data
10 2,130,303 Ferrolite · 1,422,493 Xenogas · 1,065,151 Data
20 234,229,377 Ferrolite · 156,404,777 Xenogas · 117,114,688 Data
30 25,753,792,418 Ferrolite · 17,196,887,195 Xenogas · 12,876,896,209 Data

Orbital Fortress

Orbital Fortress

Heavy emplacements built to stop capital ships. Each level adds one platform; from level 16 through 30, every upgrade also multiplies each platform’s attack and hull by 1.30. Low power reduces attack, while hull remains intact. Destroyed platforms regenerate free, one every two hours (every hour once you hold the Keep at level 5).

Buildable to level 30.

Level Cost
1 5,120 Ferrolite · 1,920 Xenogas · 2,560 Data
10 196,830 Ferrolite · 73,811 Xenogas · 98,415 Data
20 1,833,122 Ferrolite · 687,420 Xenogas · 916,561 Data
30 17,072,281 Ferrolite · 6,402,105 Xenogas · 8,536,140 Data

Orbital Cannon

Orbital Cannon

An opening bombardment that pierces ship shields and suppresses them throughout the battle. Every level through 30 adds damage, shield penetration and lasting suppression (the penetration stops at 30%, which the Gunnery’s Ranging Shot reaches at Cannon level 20); low energy weakens all three, and an attacking Breachhead halves the penetration and suppression unless you hold the Gunnery’s Counter-Battery.

Buildable to level 30.

Level Cost
1 1,028 Ferrolite · 1,714 Xenogas · 2,058 Data
10 70,643 Ferrolite · 117,785 Xenogas · 141,424 Data
20 7,767,348 Ferrolite · 12,950,617 Xenogas · 15,549,808 Data
30 854,028,987 Ferrolite · 1,423,935,490 Xenogas · 1,709,719,509 Data

Deep Sensor Grid

Deep Sensor Grid

A spiderweb of antennas buried in silence: it does not raise the alarm — the Observatory does that — it decides what the alarm can see. Cloaked colonies, cloaked hulls, spy probes: everything that swears it is not there.

Buildable to level 30.

Level Cost
1 514 Ferrolite · 857 Xenogas · 1,029 Data
10 35,321 Ferrolite · 58,892 Xenogas · 70,712 Data
20 3,883,674 Ferrolite · 6,475,308 Xenogas · 7,774,904 Data
30 427,014,493 Ferrolite · 711,967,745 Xenogas · 854,859,754 Data

Eschaton Veil

Eschaton Veil

Each level strengthens the colony cloak and adds concealment to flights made entirely of stealth ships. Larger fleets and the return leg remain easier to detect.

Buildable to level 30.

Level Cost
1 4,114 Ferrolite · 6,857 Xenogas · 8,229 Data
10 282,711 Ferrolite · 471,209 Xenogas · 565,492 Data
20 31,084,505 Ferrolite · 51,810,027 Xenogas · 62,176,566 Data
30 3,417,777,484 Ferrolite · 5,696,572,729 Xenogas · 6,836,385,735 Data

Hyperspace Relay

Hyperspace Relay

A hyperspace repeater that shortens every route from this colony. Every level through 30 also improves logistics coordination, reducing travel time for new supply, settlement and defensive journeys even when Hypergates provide the fastest route.

Buildable to level 30.

Level Cost
1 8,533 Ferrolite · 6,400 Xenogas · 4,267 Data
10 586,383 Ferrolite · 439,804 Xenogas · 293,226 Data
20 64,473,525 Ferrolite · 48,357,032 Xenogas · 32,240,540 Data
30 7,088,939,055 Ferrolite · 5,316,911,983 Xenogas · 3,544,884,911 Data

Particle Accelerator

Particle Accelerator

Turns energy into Dark Matter. Every level increases full-power capacity; from level 16 through 30, each upgrade also multiplies output by 1.10. Keep the grid strong enough to feed its growing demand.

Buildable to level 30.

Level Cost
1 16,000 Ferrolite · 10,000 Xenogas · 6,000 Data
10 1,897,406 Ferrolite · 1,185,878 Xenogas · 711,527 Data
20 144,892,217 Ferrolite · 90,557,636 Xenogas · 54,334,581 Data
30 4,191,074,849 Ferrolite · 2,619,421,781 Xenogas · 1,571,653,068 Data

Zero-Point Reactor

Zero-Point Reactor

Generates power and turns unused grid capacity into extra Ferrolite, Xenogas and Data on this colony. Each completed level raises the conversion ceiling by one percentage point through level 30; actual output depends on the share of energy left unused. Dark Matter receives no conversion bonus.

Buildable to level 30.

Level Cost
1 200,000 Ferrolite · 120,000 Xenogas · 80,000 Data
10 39,671,858 Ferrolite · 23,803,114 Xenogas · 15,868,743 Data
20 546,910,252 Ferrolite · 328,146,151 Xenogas · 218,764,100 Data
30 7,539,622,255 Ferrolite · 4,523,773,353 Xenogas · 3,015,848,902 Data

Singularity Vault

Singularity Vault

A warehouse with a sleeping singularity for a floor: matter goes in, mass stops mattering. Built for the era when a single blueprint bills in billions.

Buildable to level 30.

Level Cost
1 130,000 Ferrolite · 100,000 Xenogas · 70,000 Data
10 20,011,783 Ferrolite · 15,393,679 Xenogas · 10,775,575 Data
20 5,390,962,084 Ferrolite · 4,146,893,910 Xenogas · 2,902,825,737 Data
30 1,452,267,987,310 Ferrolite · 1,117,129,221,008 Xenogas · 781,990,454,705 Data

Stellar Forge

Stellar Forge

A foundry that pours all three resources at once from channels of molten light. It eats more power than anything ever built — feed it a Zero-Point Reactor or feed it nothing.

Buildable to level 30.

Level Cost
1 180,000 Ferrolite · 120,000 Xenogas · 100,000 Data
10 35,704,672 Ferrolite · 23,803,114 Xenogas · 19,835,929 Data
20 144,445,313 Ferrolite · 96,296,875 Xenogas · 80,247,396 Data
30 584,361,853 Ferrolite · 389,574,569 Xenogas · 324,645,474 Data