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Guilds

Ranks, seats and the door — and what a guild can do that a player alone cannot.

Almost everything at the top of this game is done by groups. A guild is the unit that holds relics, contests the Event sector, pools research and fights the league — and several of those are simply unavailable to a player on their own.

Ranks

Four ranks, and they are a ladder of permissions rather than of titles. Most of them are bounded by the rank itself: an Officer acts on Members and Recruits, never on another Officer.

Rank Can
Leader invite players; remove anyone below their own rank; promote and demote below their own rank; spend from the treasury without a cap, and start guild research and outpost claims; spend from the treasury, up to a weekly allowance; declare war and make peace; point the guild at its next research; change the guild settings; ask the guild for aid
Officer invite players; remove anyone below their own rank; promote and demote below their own rank; spend from the treasury, up to a weekly allowance; point the guild at its next research; change the guild settings; ask the guild for aid
Member ask the guild for aid
Recruit nothing of its own yet

A guild may have at most 3 Officers at a time.

The line that matters most is the treasury. One rank can spend it without a limit and open the doors that cost real money — guild research, outpost claims — and the other has a weekly allowance and nothing else.

A new arrival joins as a Recruit, with none of the permissions above. Notably they cannot ask the guild for aid — but answering somebody else's request is exactly how a newcomer earns their place. After 7 days they become a full Member automatically. Being demoted back to Recruit restarts that clock.

Seats

A guild starts with 25 seats and grows to 50 as it levels. Each row is the level at which the ceiling changes, and it holds until the next one:

From guild level Seats
1 25
2 30
4 35
6 40
8 45
10 50

A guild that was already bigger than a ceiling when that ceiling arrived keeps its size, so you will see guilds in the directory with more members than the table above allows.

Getting in

A guild sets its own door:

Open lets anyone walk in. On request means you apply and somebody with the invite permission decides. Invite only means somebody inside has to ask you.

When a leader goes quiet

A guild is not left stranded by an absent leader. After 14 days without the leader signing in, the succession happens on its own — there is no claim to press. The seat passes to the Officer who has contributed most, or, if there are no Officers, to the longest-serving member left, and the absent leader is set down to Member.

A leader who knows they will be away can say so, and the seat is held.