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Fleet orders

Every order you can give a fleet, and which ones are not picked from a list.

A fleet is never just sent somewhere — it is sent to do something, and the order decides what happens when it arrives and whether it comes home.

What you can order

These are the orders you pick when you send a fleet:

The ones you do not pick from a list

These exist too, and you will see them on your fleet list, but none of them is chosen from the mission composer — each is started somewhere else, for a reason:

Coming home

Most orders are a round trip: the fleet flies out, does the thing, and flies back, and it is in the air and out of your hands for both legs.

The exception is Redeploy, which changes a fleet's home for good. A Colonise is not an exception, despite appearances — only the one hull that founds the base is spent, and every other ship you sent with it flies home.

Anything in the air is anything you cannot use. That is the whole tension of the game's timing, and it is why the fleet you send at somebody is also the fleet that is not at home.