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Factions

The three powers that hold the outer sectors.

A faction bastion holding a border nobody drew

Three powers hold ground in the outer sectors. They do not expand and they do not negotiate: they are a destination, something a guild organises an expedition towards, and they sit outside protected space for exactly that reason.

They do hit back. Toppling a bastion is not a raid on a static fixture โ€” a faction can answer with a fleet of its own, and it will pick the moment. Ask who is left at home before you take everything you have to the edge of the map.

The Silent Choir

A cult that mined the Eschaton for scripture and came back speaking in one voice.

Holds a bastion in sector 6.

The Black Foundries

They never colonised anything. They build hulls, and they take the metal where it is.

Holds a bastion in sector 7.

The Exarch Guard

The fleet of an empire that no longer exists, still holding a border nobody drew.

Holds a bastion in sector 8.